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Sreda, 18 Jul 2007

Super Mario Land za Game Boy, 1. del

Takole je to, če ima človek preveč časa poleti na plaži in seboj premalo čtiva. Potem se loti raznoraznih, za možganske celice ne tako zahtevnih, opravil – kot je na primer igranje (zdaj že 18 let stare) igre Super Mario Land na legendarni konzoli Nintendo Game Boy. Ker je igra vse prej kot lahka za popolnega začetnika, sem se odločila svoje vložene ure igranja deliti tudi z vami, potencialnimi igralci. (Če nimate Game Boya in/ali igre Super Mario Land doma, ste seveda vljudno vabljeni septembra, ko muzej spet odpre svoja vrata, da odigrate igro ali dve v muzeju.)

Zgodba: Mario (najbolj prepoznaven lik, kar so jih ustvarili pri Nintendu) rešuje (seveda) princeso Marjetico (aka Daisy), ki jo je ugrabil Tatanga, zlobni alien. Pri tem se mora sprehoditi čez štiri svetove Birabuto, Muda, Easton in Chai, od katerih je vsak razdeljen spet na podsvetove (natančneje na 3). Vsak svet ima na koncu svojega šefa. Čisto na koncu igre pa se kakopak bojujemo še s Tatango. Tukajle bomo za začetek obdelali le osnove in spoznali kdo je kdo. Potem sledi pa še ostalo. Ko bo spet preveč časa. :)

Ukazovanje Mariu: Pučica desno – naprej,
puščica levo – nazaj,
puščica dol – spust v sobe s cekini,
puščica gor – gor, streljanje torpedov
A – skok,
B + puščica naprej – tek,
start – pavza,
start + select + A + B – reset.

Powerups: Ponekod se pod kockami z vprašaji, ki jih razbijemo s tem, da skočimo pod njimi, skriva gobica ali pa rožica, če že imamo gobico. Goba nas poveča, z rožico pa pridobimo možnost streljanja. Če imamo gobo ali pa rožo, nas tudi sovražnik ne ubije takoj ampak nam zgolj “vzame” moči – Mario se pomanjša. Lahko pridobimo tudi zvezdico – ki Maria, dokler se svetlika, naredi odpornega na vse sovražnike:

Na koncu vsake sobe imamo možnost priti v bonus level. To storimo tako, da izberemo zgornji izhod in ne spodnjega:

V bonus levelu lahko pridobimo 1, 2, ali 3 življenja ali pa “powerup”, tako da pritisnemo A.

Cekini in sobe s cekini: Ko naberemo 100 cekinov, pridobimo eno življenje. Cekine nabiramo mimogrede, v kockah z vprašanji, v skritih kockah:

in v skritih sobah:

Skritih sob obstaja kar nekaj, vedno se skrivajo v tunelih, v katere se mora Mario spustiti, kot naprimer na spodnji sliki pod Mariom:

Sovražniki: Ker jih je ogromno, si je avtorica dovolila skopirati tekst iz tegale walkthrough teksta, dostopnega na: http://www.gamefaqs.com/portable/gameboy/game/585933.html. Več o njih je zapisano tudi na Wikipediji.

BATADON: a flying stone statue. It will come from above. It can
bounce over floors and platforms, and THROUGH platforms if you’re
standing on a platform and he’s below.
World: 3-1, 3-3
Defeat: jump/fireball(3)
Pts: 800

BUNBUN: a bee that regularly stops to drop spears vertically. Some of
them fly very high, but their spears are easily avoided. Some of them
fly at ground level, so you’ll have to jump to avoid them.
World: 1-2
Defeat: jump/fireball
Pts: 800
CHIBIBO: a small mushroom, slow and weak.
World: 1-1, 1-2, (1,3), 2-1, 2-2, 4-1, 4-2
Defeat: jump/fireball
Pts: 100
CHIKEN: this bird flies towards you and moves circularly to hit you
if he missed with the direct attack.
World: 4-3
Defeat: 1 missile
Pts: 400
CHIKAKO (GLITTER): an armored, bright mine standing on your way up in
the skies. Moves slightly up and down.
World: 4-3
Defeat: 10 missiles
Pts: 800
FLY: a fly (big surprise, huh?) that jumps back and forth. Easy but
annoying, since it likes to lurk under platforms.
World: 1-1
Defeat: jump/fireball(2)
Pts: 400
GANCHAN: rocks falling from the sky. They bounce on the floor, so you
can jump on them and take a free ride. This is sometimes necessary to
cross spike floors. Invincible.
World: 3-1, 3-3
Defeat: can’t
Pts: N/A
GAO: a fire-spitting sphinx. Doesn’t move, but can aim up or down,
and even shoot behind itself. Annoying.
World: (1-1), 1-3
Defeat: jump/fireball
Pts: 800
GIRA: missiles shot by a cannon. The cannons always come out of
pipes, and you can step on them to reach new heights. There are
usually two or more cannons at a time, making things VERY frustrating
(World 4-1 is the best example).
World: 3-1, 3-2, 4-1, 4-2
Defeat: jump
Pts: 400
GUNION: an octopus. Divides into two balls when hit enough. The balls
come at you, but the octopus can’t move.
World: 2-3
Defeat: 3 torpedoes
Pts: 800
HONEN: a fishbone that comes out of the water in a vertical movement.
Too easy.
World: 2-1, 2-3
Defeat: jump/1 torpedo
Pts: 100
KUMO: a hairy spider that jumps around the same way as Flies.
Disgusting and sometimes annoying, because it always shows up when
you’re making difficult jumps between narrow platforms.
World: 3-2
Defeat: jump/fireball(2)
Pts: 400
MEKABON: a slow robot that throws its head like a boomerang at
intervals. If you stomp on the flying head, you’ll gain 100 pts, but
the robot will grow another one. Jump on the body to kill it.
World: 2-2
Defeat: jump/fireball
Pts: 400
NOKOBON: a turtle with a bomb on its back. If you stomp on it, the
bomb will explode after two or three seconds. If you use the
fireballs, the bomb won’t explode. The most common enemy, you’ll find
it ANYWHERE (well, almost).
World: 1-1, 1-2, 1-3, 2-1, 2-2, 3-1, 3-2, 3-3, 4-1, 4-2
Defeat: jump/fireball
Pts:100
NYOLOLIN: a sitting snake that can spit fireballs in all directions,
and through platforms too. Often dangerous, because it’s usually
sitting on platforms higher than the one you’re on.
World: 4-2
Defeat: jump/fireball(2)
Pts: 800
PAKKUN FLOWER: the classic piranha plant comin’ out of pipes. It
won’t come out if you’re in contact with the pipe.
World: 1-3, 2-1, 2-2, 3-1, 3-2, 4-1
Defeat: fireball
Pts: 100
PIONPI: one of the most annoying enemies. It’s a stupid, zombie-like,
little Chinese man that jumps here and there, usually in groups of
two or three and along with other enemies. If you stomp on him, he
will give you points, but will regenerate in a few moments. Only
fireballs can kill him.
World: 4-1
Defeat: fireball(2)
Pts: 800
POMPOM FLOWER: a big walking flower that periodically stops to spit a
fireball vertically (this can pass through platforms).
World: 4-2
Defeat: jump/fireball(2)
Pts: 800
ROKETON: a plane that shoots cannonballs at you – even backwards if
required. Not too dangerous, but comes in packs and along with other
enemies, so you may get hit in the mess.
World: 4-3
Defeat: 1 missile
Pts: 400
SUU: a spider hanging from the cave ceiling. It comes down when you
get close, but it’s slow.
World: 3-2
Defeat: jump/fireball(2)
Pts: 400
TAMAO: an invincible bubble that does its best to shield
Dragonzamasu. Invincible.
World: 2-3
Defeat: can’t
Pts: N/A
TOKOTOKO: a stone statue that moves quite fast and charges you while
you’re still trying to see it. Dangerous.
World: 3-1, 3-3
Defeat: jump/fireball
Pts: 400
TORION: a fish that always attacks in groups of three elements. They
swim towards you, and if you don’t kill them, they’ll come back for a
second try.
World: 2-3
Defeat: 1 torpedo
Pts: 100
UPSIDE-DOWN (HEADSTAND) PAKKUN: a piranha flower comin’ out of
upside-down pipes. It will come out even if you’re standing just
below the pipe. Very annoying and very dangerous.
World: 4-1, 4-2
Defeat: fireball
Pts: 400
YURARIN: a seahorse.
World: 2-3
Defeat: 2 torpedoes
Pts: 400
YURARIN BOO: a BIG seahorse that comes out of the water or underwater
pits, spitting fireballs. Quite annoying because of its shooting
angle. Can’t be defeated with fireballs.
World: 2-1, 2-2, 2-3
Defeat: jump/2 torpedoes
Pts: 400

Pa še šefi:

KING TOTOMESU: boss of Birabuto kingdom. A giant sphinx that jumps up
and down while spitting fire.
World: 1-3
Defeat: fireball(5)
Pts: 5000

DRAGONZAMASU: boss of Muda kingdom. Protected by Tamao. Swims up and
down while spitting fire.
World: 2-3
Defeat: 20 torpedoes
Pts: 5000

HIYOLHOI: boss of Easton kingdom. A former Tokotoko with legs. Throws
Ganchans.
World: 3-3
Defeat: fireballs (10)
Pts: 5000
BIOKINTON: boss of Chai kingdom. Always hidden within a cloud, nobody
has ever seen it. Flies around and sends Chickens at you.
World: 4-3
Defeat: 20 missiles
Pts: 5000
TATANGA: flies around in its war spaceship, Pagosu. Fires rocks.
World: 4-3
Defeat: 25 missiles
Pts: 5000



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